Problems with Animation, Author: Sean Szalasny


The Problem

The main problems I encountered this week were animations. I had setup animations where it would play an animation, but upon trying to package the build it failed.  The animation was also always playing instead of just when the player walks, which is what was intended. Not having an Idle animation we had to try and fine one quickly. I also was juggling between which blend space to use, a 1d or 2d space, as we do not intend to implement advanced movement like in some shooter games.

Problem Solution

After some troubleshooting we found out that the problem was with the animation system, I had to add an idle animation and add get the players velocity through blueprints, which I plan on moving to code sometime soon. This could cause troubles later down the road again as we still have some more animations to implement, in the meantime I feel as I have gained a greater understanding on animations in Unreal Engine.

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